The value of the global gamification market was USD 10.19 million in 2020 and is expected to reach USD 38.4 million by 2026 and grow at a CAGR of 25% over the forecast period (2021-2026). The exponential growth of the number of smartphones and mobile devices has directly created a vast base for the gamification market. This growth is supported by increasing awareness of gamification systems as a way to architecture human behavior to drive innovation, productivity or engagement. The use of gamification systems has expanded beyond the traditional marketing scope. Currently, it is used extensively in dictionary applications such as crowdsourcing.
A full report of Gamification Market is available at: https://www.orionmarketreports.com/artificial-lift-market/46080/
Key Market Players
- Badgeville, Inc.
- Bigdoor, Inc.
- Bunchball inc.
- Faya Corporation
- Gamification Co.
- Gamifier, Inc.
- Microsoft Corporation
- com, Inc.
- SAP SE
Gamification Market Segmentations
- Gamification Platform and Service Providers
- Open-Source Providers
- Mobile SDK/LBS Providers
- Enterprise Apps Integrable Services
- Social Connectors
- Product Development
- Human Resources
- Public Sector and Government
- Banking, Financial Services and Insurance (BFSI)
- Consumer Goods and Retail
- Media and Publishing
- Energy, Power and Utilities
- Healthcare and Pharmaceuticals
- Travel and Logistics
By End Users
- Consumer Gamification
- Enterprise Gamification
By User Deployment
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o Market Overview and growth analysis
o Import and Export Overview
o Volume Analysis
o Current Market Trends and Future Outlook
o Market Opportunistic and Attractive Investment Segment
o North America Market Size and/or Volume
o Latin America Market Size and/or Volume
o Europe Market Size and/or Volume
o Asia-Pacific Market Size and/or Volume
o Rest of the world Market Size and/or Volume
Key Questions Answered by Gamification Market Report
- What was the Gamification Market in 2020 and 2021; what are the estimated growth trends and market forecast (2021-2027).
- What will be the CAGR of Gamification Market during the forecast period (2021-2027)?
- Which segments (product type/applications/end-user) were most attractive for investments in 2018? How are these segments are expected to grow during the forecast period (2021-2027)?
- Which manufacturer/vendor/players in the Gamification Market was the market leader in 2018?
- Overview on the existing product portfolio, products in the pipeline, and strategic initiatives taken by key vendors in the market.
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