Sun. Jun 20th, 2021

The value of the global gamification market was USD 10.19 million in 2020 and is expected to reach USD 38.4 million by 2026 and grow at a CAGR of 25% over the forecast period (2021-2026). The exponential growth of the number of smartphones and mobile devices has directly created a vast base for the gamification market. This growth is supported by increasing awareness of gamification systems as a way to architecture human behavior to drive innovation, productivity or engagement. The use of gamification systems has expanded beyond the traditional marketing scope. Currently, it is used extensively in dictionary applications such as crowdsourcing. 

A full report of Gamification Market is available at:

Key Market Players

  • Badgeville, Inc.
  • Bigdoor, Inc.
  • Bunchball inc.
  • Faya Corporation
  • Gamification Co.
  • Gamifier, Inc.
  • Gamify
  • Microsoft Corporation
  • com, Inc.
  • SAP SE 

Gamification Market Segmentations 

 By Solutions 

  • Gamification Platform and Service Providers
  • Open-Source Providers
  • Mobile SDK/LBS Providers

By Services 

  • Enterprise Apps Integrable Services
  • Social Connectors 

By Applications 

  • Marketing
  • Sales
  • Product Development
  • Human Resources
  • Others 

By Verticals 

  • Public Sector and Government
  • Banking, Financial Services and Insurance (BFSI)
  • Consumer Goods and Retail
  • High-Tech
  • Media and Publishing
  • Energy, Power and Utilities
  • Healthcare and Pharmaceuticals
  • Entertainment
  • Travel and Logistics
  • Education

By End Users

  • Consumer Gamification
  • Enterprise Gamification

By User Deployment

  • On-Premise
  • On-Demand
  • Hybrid 

Reasons to Buying From us – 

  • We cover more than 15 major industries, further segmented into more than 90 sectors.
  • More than 120 countries are for analysis.
  • Over 100+ paid data sources mined for investigation.
  • Our expert research analysts answer all your questions before and after purchasing your report. 

Recent Developments

o Market Overview and growth analysis
o Import and Export Overview
o Volume Analysis
o Current Market Trends and Future Outlook
o Market Opportunistic and Attractive Investment Segment

Geographic Coverage

o North America Market Size and/or Volume
o Latin America Market Size and/or Volume
o Europe Market Size and/or Volume
o Asia-Pacific Market Size and/or Volume
o Rest of the world Market Size and/or Volume

Key Questions Answered by Gamification Market Report

  • What was the Gamification Market in 2020 and 2021; what are the estimated growth trends and market forecast (2021-2027).
  • What will be the CAGR of Gamification Market during the forecast period (2021-2027)?
  • Which segments (product type/applications/end-user) were most attractive for investments in 2018? How are these segments are expected to grow during the forecast period (2021-2027)?
  • Which manufacturer/vendor/players in the Gamification Market was the market leader in 2018?
  • Overview on the existing product portfolio, products in the pipeline, and strategic initiatives taken by key vendors in the market.

 About Us:

Orion Market Reports (OMR) endeavors to provide exclusive blend of qualitative and quantitative market research reports to clients across the globe. Our organization helps both multinational and domestic enterprises to bolster their business by providing in-depth market insights and most reliable future market trends. Our reports address all the major aspects of the markets providing insights and market outlook to global clients.  

Media Contact:

Company Name: Orion Market Reports
Contact Person: Mr. Anurag Tiwari
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By mukati